About Volume Shader

Volume Shader provides small, transparent browser GPU tools for people who want a quick performance or compatibility check without installing an application.

Why this project exists

Browser graphics tests often use different shaders and scoring rules, which makes cross-site comparisons confusing. This project provides one controlled local workload with direct measurements and clear comparison limits.

What the tools do

What the tools do not do

The volume shader test is not a complete hardware certification, a replacement for a native benchmark suite, or proof that a device is genuine. Its score describes only this renderer under the current browser and viewport conditions.

How it works

The guide is statically delivered. After open, the home tool may compile the local shader once and hold a still real frame. Hover or drag runs the same full-quality scene without scoring; Start begins the timed scored loop; Stop ends scoring, freezes continuous work again, and opens an in-memory session report. The separate WebGL capability checker also remains local client-side code.

Code provenance

Related VSBM source is publicly viewable, but the repositories checked do not declare a license granting commercial copying rights. The competitor site also prohibits reverse engineering in its terms. This benchmark therefore uses an independently implemented renderer rather than copied source.

Contact

A public contact address will be added when the production domain is connected. Until then, do not send passwords, private keys, device identifiers, or other secrets through look-alike sites or unofficial forms.